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Progreso del proyecto
El proyecto completo de traducción va progresando a medida que voy teniendo tiempo libre.
Para mí esto es una afición y un pasatiempo desafiante y divertido que se ha convertido en una manera de conocer mejor la obra, involucrarme en el universo de Eclipse Phase y de paso mantener mis habilidades de traducción en forma.
Aunque Edge Entertainment ya ha publicado su versión basada en el trabajo de Albertorius (Alberto Camergo) que podéis encontrar aquí, yo continuaré con mi proyecto hasta completarlo porque simplemente lo disfruto demasiado como para dejarlo a medias.
A continuación actualizo el índice del Core Rulebook v.3 revisado indicando con colores lo que ya está traducido, empezado y sin empezar.
Para mí esto es una afición y un pasatiempo desafiante y divertido que se ha convertido en una manera de conocer mejor la obra, involucrarme en el universo de Eclipse Phase y de paso mantener mis habilidades de traducción en forma.
Aunque Edge Entertainment ya ha publicado su versión basada en el trabajo de Albertorius (Alberto Camergo) que podéis encontrar aquí, yo continuaré con mi proyecto hasta completarlo porque simplemente lo disfruto demasiado como para dejarlo a medias.
A continuación actualizo el índice del Core Rulebook v.3 revisado indicando con colores lo que ya está traducido, empezado y sin empezar.
TABLE OF CONTENTS
LACK ENTER THE SINGULARITY… STARTING OUT What Is A Roleplaying Game? What is Transhumanism? Post-apocalyptic, Conspiracy, and Horror Themes But How Do You Actually Play? What Do Players Do? Where Does It Take Place? Ego vs. Morph Where To Go From Here? TERMINOLOGY Welcome to Firewall What You Really Need to Know A TIME OF ECLIPSE A PEOPLE’S HISTORY OF AN UNFORTUNATE UNIVERSE Eclipse Phase Timeline THE SOLAR SYSTEM AFTER THE FALL TRANSHUMANITY Inequality Clades and Separation First Contact: The Factors CULTURE AND SOCIETY The Longing For Earth Nostalgia Jewelry Fear and Paranoia An Exsurgent Threat? Real and Social Distance The Rise of Cultural Regions Cultural Experimentation Gender, Sexuality, and Relationships The Diversity of Habitats TECHNOLOGY Living With Infotech Opening Pandora’s Gate Going Beyond the Known Muses Attitudes Toward AGIs Attitudes Towards Mental Alterations Travel Privacy Low-Tech Existence Life, Death, and Morphs Entertainment and Media Lost Lore Metacelebrities Popular Types of Entertainment POLITICS AND POWER The Inner System The Outer System KEEPING THE PEACE Law Enforcement Punishment THE ECONOMY The Old Economy The Transitional Economy The New Economy Restricting Dangerous Technologies Irreproducible Goods HABITATS Planetary Settlements Space Habitats A Diversity of Floating Worlds The Largest Habitats Microgravity Habitats Private Habitats FACTIONS The Hypercorps Psiclone War Crimes Union Busting Political Blocs Inner System Politics Autonomist Alliance Call for Solidarity Socio-Political Movements Neo-Primitivists Out’sters Sybils Religious Groups Criminal Factions Firewall Project Ozma SYSTEM GAZETEER Sol (The Sun) A Quick Primer On Transhuman Habitats Solar System Map Vulcanoids Mercury Venus Earth Venusian Rumors Luna TILION’s Jupiter Brain Mars Martian Manhunt Martian Trojans Asteroid Belt Jupiter Europa Ganymede and Callisto The Trojans (Jovian Trojan and Greek Asteroids) Saturn Gate Expedition Report Titan Uranus Neptune The Edge of the System Extrasolar Systems Analysis: Myst Trees GAME MECHANICS The Ultimate Rule Dice A Note on Terminology and Gender Making Tests Target Numbers When to Make Tests Difficulty and Modifiers Criticals: Rolling Doubles Defaulting: Untrained Skill Use Simplifying Modifiers Narrative Modifiers Teamwork TYPES OF TESTS Success Tests Opposed Tests TIME AND ACTIONS Action Turns Types of Actions DEFINING YOUR CHARACTER Concept Motivations Ego vs. Morph Character Stats Character Skills Character Traits Character Morph THINGS CHARACTERS USE Identity Social Networks Cred Rep Gear Implants Psi Game Rules Summary CHARACTER CREATION AND ADVANCEMENT CHARACTER GENERATION Character Concept Choose Background Choose Faction Spend Free Points Spend Customization Points Purchase Gear Choose Motivations Final Touches Example Motivations STARTING MORPHS Biomorphs Pods Synthetic Morphs Infomorphs TRAITS Positive Traits Negative Traits CHARACTER ADVANCEMENT Changing Motivation Switching Morphs Improving Aptitudes Improving Skills Specializations Improving Moxie Gaining/Losing Traits Improving Rep Making Credit Improving Psi SAMPLE CHARACTERS SKILLS SKILLS OVERVIEW Core Skills: Aptitudes Learned Skills Specializations USING SKILLS Defaulting Complementary Skills Skill Ranges APTITUDES Aptitude-Only Tests Aptitude Comparison: Flats vs. Splicers and Exalts COMPLETE SKILL LIST SPECIAL SKILLS |
ACTION AND COMBAT
ACTION TURNS Step 1: Roll Initiative Step 2: Begin First Action Phase Step 3: Declare and Resolve Actions Step 4: Rotate and Repeat INITIATIVE Initiative Order Speed Delayed Actions ACTIONS Automatic Actions Quick Actions Complex Actions Task Actions MOVEMENT Movement Rates COMBAT Resolving Combat Combat Summary ACTION AND COMBAT COMPLICATIONS Aimed Shots Ammunition and Reloading Area Effect Weapons Armor Asphyxiation Beam Weapons Blind Attacks ¬¬ Bots, Synthmorphs, and Vehicles Called Shots Charging Demolitions Falling Fire Firing Modes and Rate of Fire Full Defense Gravity Grenades and Seekers Hostile Environments Improvised Weapons Knockdown/Knockback Melee and Thrown Damage Bonus Multiple Targets Objects and Structures Range Reach Scatter Shock Attacks Subdual Suppressive Fire Surprise Tactical Networks Touch-only Attack Two-Handed Weapons Wielding Two or More Weapons PHYSICAL HEALTH Damage Points Damage Types Durability and Health Damage Value Wounds Death HEALING AND REPAIR Biomorph Healing Synthmorph and Object Repair MENTAL HEALTH Stress Points Lucidity and Stress Stress Value Trauma Derangements Disorders Stressful Situations Willpower Stress Tests Hardening Mental Healing and Psychotherapy MIND HACKS PSI The Nature of Psi Æther Jabber: Asyncs PSI 220 Using Psi 221 Psi-Chi Sleights 223 Psi-Gamma Sleights 226 PSYCHOSURGERY 229 The Process of Psychosurgery 229 The Human Cognome Project 229 Psychosurgery Mechanics 230 Roleplaying Mind Edits 231 Psychosurgery Procedures 231 The Lost 233 THE MESH MESH CAPABILITIES Meshing Technologies Solarchive Search: Ecto(-Link) Legacy of the TITANs Information Overload INTERFACING: AR, VR, AND XP Augmented Reality Information at your Fingertips Æther Jabber Virtual Reality Experience Playback MESH USES Personal Area Networks Virtual Private Networks Social Networks Mobile Offices ISLANDS IN THE NET Darkcasts MESH ABUSES Hackers Malware AIs AND INFOLIFE AIs Muses AGIs What Your Muse Can Do For You Seed AI Transhuman Infomorphs Mesh Interface Non-standard AIs and AGIs Mesh ID Accounts and Access Privileges Mesh Gear Quality Computer Capabilities Software Elite Exploits Traffic Filters and Mist Slaving Devices Issuing Commands Distance Lag Accessing Multiple Devices ONLINE RESEARCH Search Challenges Search Capabilities Handling Searches Real-Time Searches Hidden Data SCANNING, TRACKING, AND MONITORING Wireless Scanning Physical Tracking Digital Activity Tracking Sniffing PRIVACY AND ANONYMIZATION Privacy Mode Anonymization MESH SECURITY Authentication Firewalls Active Monitoring Encryption INTRUSION Preconditions Circumventing Authentication Intrusion Tests Intruder Status Changing Status Brute-Force Hacking INTRUSION COUNTERMEASURES Security Alerts Passive Countermeasures Active Countermeasures Joint Hacking/Securing SUBVERSION Augmented Reality Illusions Backdoors Crashing Software Eliminating Intrusion Traces Hacking VPNs Scripting CYBERBRAIN HACKING Entrapment Memory Hacking Puppeteering Scorching Shutdown Terminate Cortical Stack Feed RADIO JAMMING Jamming Radar SIMULSPACES Simulmorphs Immersion External Mesh Interaction Simulspace Rules Domain Rules Cheating Hacking Simulspaces AIs AND MUSES AI Limitations Roleplaying Muses Commanding AIs AGIs AND INFOMORPHS Software Minds AGI Characters Infomorphs As Muses |
ACCELERATED FUTURE
BACKUPS AND UPLOADING Cortical Stack Backups Uploading Backup Insurance Backup Complications RESLEEVING Resleeving Biomorphs and Pods Resleeving Synthmorphs Resleeving Costs Integration Alienation Continuity Test Infomorph Resleeving FORKING AND MERGING Alpha Forks Beta Forks Delta Forks Gamma Forks Neural Pruning Handling Forks Merging EGOCASTING Egocaster Security Darkcasting MORPH BROKERAGE Morph Availability Morph Acquisition Renting Morphs Custom-Grown or -Designed Morphs IDENTITY Ego ID Identity Verification Circumventing ID Checks LIFE IN SPACE Space Habitats Immigration and Customs Space Travel NANOFABRICATION Raw Materials Blueprints Time The Programming Test REPUTATION AND SOCIAL NETWORKS Social Networks Reputation Using Networks and Rep Favors Reputation and Identity SECURITY Access Control Detection and Surveillance Active Countermeasures GEAR EQUIPMENT RULES Acquiring Gear Gear Modifiers Design and Fashion MESHED GEAR Radio and Sensor Ranges Power PERSONAL AUGMENTATION Standard Augmentations Bioware Using Enhanced Senses Cyberware Synthmorphs and Bioware Nanoware Cosmetic Mods Robotic Enhancements ARMOR Armor Mods COMMUNICATIONS Neutrino Communicators Quantum Farcasters Quantum Entangled Communication COVERT AND ESPIONAGE TECH Bugs and Surveillance DRUGS, CHEMICALS, AND TOXINS Substance Rules Drugs Nanodrugs Other Nanodrugs Sample Petals Narcoalgorithms Chemicals Toxins Nanotoxins Pathogens Psi Drugs EVERYDAY TECHNOLOGY NANOTECHNOLOGY Basic Nanotechnology Advanced Nanotechnology PETS SCAVENGER TECH SERVICES SOFTWARE Programs AIs and Muses Scorchers Skillsofts SURVIVAL GEAR Vacuum Suits WEAPONS Melee Weapons Kinetic Weapons Brand Name Weapons and Combined Arms Beam Weapons Seekers Grenades and Seekers Spray Weapons Exotic Ranged Weapons Weapon Accessories ROBOTS AND VEHICLES Aircraft Exoskeletons Groundcraft Personal Vehicles Robots Spacecraft GAME INFORMATION SECRETS THAT MATTER Extraterrestrial Intelligences Spoiler Alert The First Seed AIs The ETI Agenda The True History of the TITANs Infection The Fall After The Fall FIREWALL History Organization Optional Rule: i-REP Cliques Methods What Help Can a Sentinel Expect? Long-term Strategies and Goals Firewall and Other Organizations THE ETI Handling Aliens EXHUMANS Neurodes Predators THE EXSURGENT VIRUS Biological Nanovirus Digital Virus Nanoplague Basilisk Hacks Exsurgent Strains Using the Exsurgent Virus Roleplaying Exsurgents Exsurgents Exsurgent Psi Exsurgent Psi-Gamma Sleights Exsurgent Psi-Epsilon Sleights THE FACTORS Origin and Evolution Xenobiology Exosociology Factor Motivations The Factors in Game Factor Phenotypes Roleplaying Factors THE IKTOMI THE PANDORA GATES The Wormhole Operations Gatecrashing Anomalies PROJECT OZMA Methods Project Ozma and Firewall Project Ozma Rumors PROMETHEANS THE TITANS AND THEIR LEGACY Deadly Machines Self-replicating Nanoswarms Nanoviruses GAMEMASTERING AND ADMINISTRATION Awarding Rez Points Reputation Gain and Loss Backups, Record-Keeping, and Save Points Gamemastering Practicalities NPCs and Moxie TABLES REFERENCES INDEX CHARACTER SHEET |
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